
Hobart Springsforth
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Posted - 2007.05.26 13:46:00 -
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Originally by: Okane Kudasai Well - I'm going to add my bit - don't expect to be read or understood but here goes....
To the Eve Community that responded angrily to this incident ....
FACT: People, it is a GAME. So .. Why do you get emotive about storms in tea-cups? In the scheme of your life and the reason you play, how does this matter?
You play NOT for destroying things or earning fake money but for sharing. This most basic of human requirements, is the basis for this type of game to exist and thrive.
If you are the type of human to get over excited by percieved inconsistancies (and it is your perception we are refering to) then the way you can deal with is is by DIS-ASSOCIATION.
What this means is you have to step back from the situation and ask some simple "grounding" questions which could go like so....
- Why does this situation cause this reaction in me?
- Who is being affected by my reaction, and does it feature in a positive way to those affected?
- Is this reaction going to affect the quality of my life and those closest to me?
- How does this reaction affect me physically - could this make me ill?
- Can I let this go and move on?
So, lets move on ....
Now, on the game and the interaction of developers with players and BALANCE...
Real life is not balanced and I would love to see some reality injected into this game, where there is competing and secrecy, domination and retribution on a MASSIVE scale, for example - Jovians enslave the Eve community and get them to work for the Jovian dictators - something that requires all of us to overcome and triumph.
I see these little glitches in the game as the natural unbalance the we have in life struggling to break through the constraints we place around the game.
Natures concept of balance is violent and unforgiving, prey is eaten by predator and in turn killed by something else. In the midst of this carnage and depravity, we find golden moments that brings with it, personal fulfilment and contentment and time enough to play a game...Eve
Share and let go .... life is too short
Another fact: games have rules, just like monopoly and cleudo and any other game you care to mention so that someone does not ruin the game for everyone else. Imagine if the banker in monopoly secretly started giving himself 100 dollar bills everytime he passed go, because he thought it would be good for competition, he starts taking up lots of properties, before you know it the other players have no property cards left are deep in debt and wonder how they lost.
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